

This places a large label on the island with the name you inputted. Pillars of Eternity II: Deadfire 1 1 1 1 1 1 1 2 1 Swashbuckler is a Multiclass in Pillars of Eternity 2 : Deadfire In the video, Katrina Garsten asks and Josh Sawyer answers questions about crew management, random events, ship. Upon clearing the following locations, you can choose to name the island they belong to. Other locations Player-nameable locations Whoever abandoned this may have left something behind. Waves batter a splintered hull that doggedly refuses to sink. In boarding their ship, or helping them, you may also contract the plague. In any case you will get 180 experience and 2 Sailor Experience. Helping the crew requires a non-Wilder surgeon (no rank required), -5 Medicine, and will give you -5 Morale and the random item, assuming you accept it). Robbing the ship will net you a collection of cargo, a random item (each different ship will give you a different item) as well as +5 Morale. Otherwise, you can rob the plagued sailors or provide them with remedy for their crew. If the ship is empty, you can salvage it. You may be attacked by a ship afterwards, as they assume you're looters or pirates.Ī ship affected by a plague, you can sink them from afar, or come closer/use a Spyglass to examine them. Landing point to transition from sea to land-based exploration (and vice versa). There are many types of areas that can be found beside marked locations, each of which can be looted or explored. Main article: Deadfire Archipelago unmarked locations

As long as you stay on land, you only have to pay your crew's wages, without worrying about food.

Thankfully, once you make landfall - at a port or a bay - your crew is smart enough to forage for food on their own. Finding the optimal route across the waters of the Archipelago while exploring is a core part of gameplay. A ship affected by a plague, you can sink them from afar, or come closer/use a Spyglass to examine them. As your ship crosses the archipelago, you need to watch your reserves of cash, food, and water to avoid mutiny, starvation, dehydration, and as a consequence, losing your crew, health, and/or life. The key difference between the first game and the second is the fact that travel is much more involved and requires resources.
